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There’s more teamwork to be had with The Nightmare, in which you and an ally attempt to fix an ancient musical instrument. It’s a new way to play Shadow of the Tomb Raider, and a whole lot of fun. In terms of gameplay, you and another player can work together to avoid the obstacles and solve the clever puzzles packed into the DLC. When it comes to deciphering ancient secrets, it helps to have a friend like Lara Croft around, and before long the two have set off a co-op adventure. In the first DLC pack, The Forge, Abby finds out about an ancient map left to her by her grandmother. If you’ve played Shadow, you’ll no doubt remember Abigaile Ortiz - the Kuwaq Yaku mechanic who becomes a firm ally of Lara and (especially) Jonah. The Forge and The Nightmare DLC packs for Shadow of the Tomb Raider let you and a friend team up to tackle brand new stories and challenge tombs. Three-and-a-half out of four stars.įollow AP Entertainment Writer Derrik J. This is not just "Uncharted" or "Assassin's Creed" with Lara Croft, it's "Tomb Raider" for a new era. The tone is darker, and the levels are less linear. Speaking of that epic treasure-hunting franchise, while the developers have clearly borrowed some of Nathan Drake's moves, they've created more than an "Uncharted" clone. It's difficult to sympathize with Croft for putting herself through hell to save them, or understand why the writers couldn't create multidimensional supporting characters like in the "Uncharted" games. Each is a cliche: bespectacled geek, gentle giant, angry black woman, wise old man. The weakest link is Croft's laughably underdeveloped shipmates. Surely there must be more creative ways for Croft to go from Point A to Point B on the mythical Yamatai island. Croft falls - off cliffs, through roofs, into the ocean - more than those dwarfs in "The Hobbit," and that's not even including the moments when the X button isn't mashed quickly enough. Jason Graves' powerfully tense score and Camilla Luddington's performance as Croft hit the right tone, and the conversations Croft overhears between many of the island's all-male goons are so enlightening and humorous, players will want to let the reticle linger a bit longer to eavesdrop on all the chatter. "Tomb Raider" also sounds as good as it feels. Some tombs that Croft comes across are optional excursions, but they're all so well done, it shouldn't be a choice to skip 'em. The game's winding trails, claustrophobic caves and perilous cliffside formations created by lead level designer Jason Botta and his team are some of the most imaginative and thrilling platforming elements crafted in recent years. This "Tomb Raider" does for the bow what "GoldenEye" did for the sniper rifle. It's the first weapon Croft finds, a silent but deadly bow and arrow, that's the most satisfying to employ. "Tomb Raider" is mostly a story about survival, so Croft begins with almost nothing, eventually accumulating some firearms, as well as climbing tools like an ax and rope. It's the tale of her transformation from thrill-seeker to superheroine. Over the course of the lengthy single-player experience, this Croft must survive the elements, amass an arsenal, rescue her friends and battle a cult of castaways. This is a vulnerable Croft, one who's never had to resort to killing another person. This isn't the savvy, sexy and sassy Croft that hunted down relics in the previous eight games and two films starring Angelina Jolie. "Tomb Raider" (for PlayStation 3, Xbox 360 and PC, $59.99) finds an inexperienced young Croft shipwrecked and separated from her crew on a mysterious island in Japan's brutal Devil's Triangle.
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The unenviable task of rebooting the well-known and well-worn series seemed impossible, but with a gritty and focused approach, it's one developer Crystal Dynamics got almost completely right with Croft's latest adventure. LOS ANGELES (AP) - It's been four years - almost a generation in video game years - since Lara Croft embarked on a "Tomb Raider" expedition.